All LIVENDA CTAA V2.5 Customers Check your e-mail Now! We have an Exclusive for you. CTAA V3 is finally here... it rocks! With unprecedented and enhanced VR support and more in Unity 5.6
The wait is almost over and we cannot wait to share some exciting announcements and interesting news over the upcoming Easter period.
A New version of our premier Cinematic Temporal Anti-Aliasing (CTAA) solution for Unity 5.6 and other exciting announcements for all current and new users, stay tuned .
Best of both worlds! if you require Extreme quality you can also use MSAA together with CTAA
CTAA is 100% Compatible with MSAA, so if your project is in forward render mode AND you don't require HDR, you can enable 2xMSAA (no need for 4x as this will be overkill as CTAA will do the heavy lifting for most aliasing artifacts) for even better geometry anti-aliasing.
This works with CTAA VR for both Oculus / VIVE and the PC version, go ahead and try it. MSAA is a spatial only process which works for geometry edges only however it is great when used with CTAA as even 2x will provide results equivalent to 8-16x when combined with CTAA at only 2x performance cost.