CTAA V3 100% VR READY FOR UNITY 2017

V3 BEST TEMPORAL AA FOR VR PERIOD WITH MSAA COMPATIBILITY

CTAA V3 The leading Temporal Anti-Aliasing solution for Unity 2017 is 100% VR Ready for Oculus and HTC VIVE now! V3 Provides unprecedented performance and quality in all Unity Virtual Reality applications.

CTAA works in all render paths and is currently the best solution in deferred mode compared to other solutions such as SMAA, FXAA and standard Unity TXAA (Does not work with VR)

If your project is using forward render mode, CTAA can work together with Unity MSAA to provide Anti-Aliasing quality beyond anything achievable until now. 

CTAA is also 100% compatible with the Unity 2017 Post Processing Stack, both V1 and V2

CTAA and MSAA Work Great Together

Best of both worlds! if you require Extreme quality you can also use MSAA together with CTAA

CTAA is 100% Compatible with MSAA, so if your project is in forward render mode AND you don't require HDR, you can enable 2xMSAA (no need for 4x as this will be overkill as CTAA will do the heavy lifting for most aliasing artifacts) for even better geometry anti-aliasing. 

This works with CTAA VR for both Oculus / VIVE and the PC version, go ahead and try it. MSAA is a spatial only process which works for geometry edges only however it is great when used with CTAA as even 2x will provide results equivalent to 8-16x when combined with CTAA at only 2x performance cost.

CTAA NEW UPDATE COMING VERY SOON!

First we like to Thank EVERYONE who purchased the leading Temporal anti-aliasing solution for Unity CTAA!

In the next coming days we have an all new version for everyone which redefines and significantly improves CTAA in four levels, Performance, Quality, Ease of Integration and 100% Unmatched compatibility for all VR devices such as the Oculus Rift and HTC VIVE.

If you have already purchased you do not need to do anything, you will automatically receive a secure download link. Last but not least, we have many more great information to share when released, very soon.