CTAA Asset Store Version new Update V1.1 submitted

If you have recently purchased CTAA from the Unity Asset Store, we have just submitted a new update which fixes an issues that can cause contrasting next to each other micro subpixels (or polygons smaller then a pixel in the distance) to jitter and cause ghosting. The new update completely fixes this issue and increases the overall quality significantly.

If you don't like to wait for Unity to approve and post the new V1.1 update, please contact us with your purchase details and we can send you the new update ASAP.

All the best,
Michael

CTAA V3.1 for VR screenshot in Unity 2017

CTAA Brings the Ultimate Anti-Aliasing solution for VR to Unity 2017. Available now

CTAA_V3_VR_Unity2017.png
We are extremely excited to bringing this solution to Unity 2017. CTAA V3 establishes a viable method for Unity 2017 to use temporal AA for the first time in VR projects. The developer can also enable MSAA at the same time to get unsurpassed AA for their project.

CTAA will provide the ultimate advantages provided from a temporal solution together with great Geometry AA from MSAA at minimal performance impact. Michael Hartjen, CEO Livenda Labs Pty Ltd “

CTAA V3 100% VR READY FOR UNITY 2017

V3 BEST TEMPORAL AA FOR VR PERIOD WITH MSAA COMPATIBILITY

CTAA V3 The leading Temporal Anti-Aliasing solution for Unity 2017 is 100% VR Ready for Oculus and HTC VIVE now! V3 Provides unprecedented performance and quality in all Unity Virtual Reality applications.

CTAA works in all render paths and is currently the best solution in deferred mode compared to other solutions such as SMAA, FXAA and standard Unity TXAA (Does not work with VR)

If your project is using forward render mode, CTAA can work together with Unity MSAA to provide Anti-Aliasing quality beyond anything achievable until now. 

CTAA is also 100% compatible with the Unity 2017 Post Processing Stack, both V1 and V2