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CINEMATIC

ADVANCED TEMPORAL ANTI-ALIASING FOR UNITY

 
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SAVE 50% (normally $995) now Only $495

limited time offer

License includes latest version of CTAA drop-in solution for Unity 5.6 and above for all platforms such as PC / Consoles (Xbox One / PS4) and best in class 100% support for VR devices such as Oculus, HTC VIVE. After purchase you will automatically receive the download link for the latest version, all updates are FREE and regular (major upgrades can incur a small fee). Offer ends soon.

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Out Now

Introducing
CTAA
for Unity 5.6

Cinematic Temporal Supersampled Anti-Aliasing

 

Today Unity Changes! With a single click, CTAA enables all Unity users to achieve next generation off-line Cinematic Render Quality anti-aliasing results in Real-Time. CTAA provides unmatched performance and quality for all platforms such as PC, Consoles and VR Devices.

 
 

Five AAA quality executable PC Demos and three VR evaluation Demo samples available! See CTAA in action for yourself.  Just contact us here to get all 8 CTAA demo samples now.

 

Notable CTAA' Cinematic Temporal Anti-Aliasing Customers


CTAA & CTAA for VR

Is the premier next generation VR READY cutting-edge temporal anti-aliasing solution for Unity. CTAA Utilizes Sophisticated velocity based Temporal re-projection & re-reconstruction methods to achieve extreme ' Temporally Supersampled ' quality results impossible for other ' spatial only ' solutions such as MSAA, FXAA, SMAA and many others. 

Feature Highlights

Unlike other available solutions, sharpness is retained in all scenarios and more importantly Anti-Aliasing is retained during motion. We are extremely excited with the impact in visual quality CTAA is going to provide for all Unity developers. We have worked very hard to make sure it is unmatched in performance and quality. 

CTAA exemplifies the advantages of temporal processing such as very high performance (the performance cost is amortised over multiple frames), great geometry and pixel level anti-aliasing and a significant reduction in PBS induced specular shimmer.  

Easy Integration

The drop-in solution is easy to integrate with any Unity scene and all render paths are supported and there is no shader dependency. The UI provides simple options to dial in the right settings for your project by enabling a choice for Cinematic VS sharpness VS performance presets.

Perfect for VR

CTAA provides best in class support for all VR devices and the license includes a separate solution due to technological differences/ challenges and requirements for temporal effects to work in all VR device such as Oculus and HTC Vive. 

Dropship Demo Scene CTAA Ultra Quality mode

Fastest Solution.. Period

Highest Performant Temporal Anti-Aliasing & Temporal SuperSampling solution to date on any engine period...

Now on Unity 5

The Manor Demo Scene CTAA Default Quality

Highest Quality

CTAA is a novel method by Livenda Labs providing true next-gen Cinematic Quality temporally anti-aliased results which maintain and preserve the highest clarity while in motion.  

Sailship Demo CTAA Default Quality

VR and Future Ready

CTAA works with All Unity 5.6 supported platforms including VR (Oculus Rift, HTC VIVE*, PSVR) 

Single Pass Stereo is available now in Beta (Experimental support)
 

 
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ROCK STEADY FILM QUALITY RESULTS

  • No more Specular Shimmer or Aliasing

  • No more PBS induced high-frequency FLICKERING

  • No more HDR Bloom FLICKER

  • No more ROGUE/STRAY Pixel SHIMMER

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- SEE FOR YOURSELF -
8 FREE CTAA DEMOS 

Below is a collection of videos from our downloadable executable samples for both PC and OCULUS VR & HTC VIVE demos. Get them now, click here

The executable demos show all aspects of our next-gen product for your evaluation. All the demos are made to emulate typical highly complex AAA level quality gaming environments, we have also exaggerated the Aliasing artifacts to show the effectiveness of CTAA.

 

CTAA Performance metrics FPS

frps (frames per second) Higher is better. Please note the Unity Temporal SMAA and the Other third party solutions have significant issues as they are very blurry and DO NOT retain Anti-Aliasing during any motion, which almost defeats the purpose of anti-aliasing. We have included them here to provide you an indication of performance rather then quality. MSAA is spatial so anti-aliasing on geometry edges only.